Forgeworld index pdf download
The impact was, shall we say, uneven — plenty of choices were fine, but there were frequent issues with Forge World units having unintended interactions with newly released rules, and a few choices that were just a bit over-pushed that tended to be over-represented. Luckily the new Imperial Armour Compendium is here to solve both those problems, and GW have been kind enough to send us a copy. At a high level, you generally see:. There are two wide-reaching rules for marines. First up is the Martial Legacy special rule.
Generally, this replaces the old Relic rule — now each time you include a unit with this rule in a detachment the Command Cost of that detachment is increased by 1. The 5 included chapters are as follows:. In the past, there were a few standout units that could be found in almost any army looking at you contemptors and leviathans , and a lot of units that were just nowhere near usable. Hecaton Aiakos is the clear winner here.
Carab Culln takes most of the generic leviathan nerfs see below , and also loses out on both his feel no pain aura and most of the interest from the death-hold special rule — it no longer lets you hit for mortal wounds and simply lets the heavy bolter fire with no penalty at units in engagement range. Across the board most special rules have moved from being specifically written out on datasheets to referencing back to Codex: Space Marines.
Though this does make it a little bit harder to read in the book, any future FAQ updates can be made in just one place, rather than risking some FW unit missing the change. Terrax-Pattern Termite. Already very good, the Terrax picks up several buffs that cement it as the premiere way to transport firstborn marines. Transporting 12 models, you can bring in a full 10 man squad with character support, all while having tons of firepower — for a mere points or with the even better Volkite side-weapons.
Wings: Seriously, this thing is off the charts good now, to the point where I wonder if the melta shots change is a typo — this seems to out-compete most main battle tanks, never mind transports.
Vindicator Laser Destroyer. A vindicator: cool. With a big laser: cooler. It got both cheaper and bump in firepower, making it an interesting option for someone who wants to go in on vehicles.
It can also be overcharged, increasing strength and AP, as well as a jump to straight 6 damage, with the overcharge only potentially doing damage if you did not Remain Stationary. Much better than the past, where overcharge always did damage and staying still merely let you shoot volley fire twice. Sicaran Omega. This tank was utter garbage ever since it released, being essentially a bunch of plasma guns that could overheat to have fewer shots.
Relic Contemptor Dreadnought. None of these losers should be at all surprising to anyone keeping an eye on what was showing up in competitive lists. Our two favorite dreads have decided to take a little break from carrying marine lists. It retains the CORE keyword, and if you arm it with a kheres assault cannon or multimelta and dreadnought close combat weapon it costs the same as the codex version well, and an extra 1 CP cost….
It did pick up the ability to use the previously 30k exclusive Twin Volkite Culverin, a heavy 8 volkite gun. Cool, but nothing particularly good. Leviathan Dreadnought. As a bonus, leviathans can now take nipple volkite, rather than just heavy flamers.
The melee weapons got a substantial shakeup too, the leviathan no longer loses attacks for taking guns, and instead always has at least 4 attacks — each siege claw gives an additional attack with that weapon, and the siege drill does 2d3 damage against most targets, or 6 damage against vehicles. All told, the leviathan takes a substantial hit to both offense and defense, balanced out by dropping all the way down to a base points, and only up to with the common double storm cannon loadout.
Whirlwind Scorpius. After all those words about the leviathan changes, this is a breath of fresh air. It lost the ability to shoot twice. After how nice and cheap and usable this was at the end of 8 th , it still feels expensive as all hell. But usable. Definitely usable. Void shields have also been completely redesigned and are no longer a confusing degrading not-invulnerable save. An Astraeus has 2 void shields, so it has a nice little buffer before it starts taking damage.
While the main gun remained essentially the same, both types of sponsons got a shakeup. Both options are now a pretty substantial firepower boost. None of them…. All of the big tanks are surprisingly usable for their points and could easily be seen in an army — if not for that 3 CP tax to take a superheavy auxiliary. The Astra Militarum were the OG beneficiaries of Forge World units, and they retain a prodigious range, though some of their options have been archived off as part of this update mostly very similar variants on existing units.
The Regimental Doctrine for Krieg was shown off on Warcom and is kind of eh — not really lighting up the world. Fast, durable-ish units that are OK in melee is absolutely something the guard range is badly missing for 9th, so it does feel like a Krieg Vanguard or Outrider to use some of these is a genuinely plausible option. All of them can outflank, too — even better. Engineers are less exciting — they lose their weird super shotguns and are basically kind of boring. Right out the gate, the Carnodon gets a minor discount and some extra wounds — nothing exciting, but nothing to sniff at either.
The Infernus puicks up a big functional improvement too, with its Inferno gun going up to 3d6 shots! Since Veterans have a real use case at the moment, this seems honestly fantastic. Someone at Forge World really loves drills. Thunderers go down quite a bit in points, but lose Grinding Advance. They could be OK spammed with Gunnery Experts.
Trojans are the other huge loss. They no longer give hit re-rolls, instead repairing a vehicle and reloading any once-per-battle weapons. Realistically, the story is the same across the board here — these all get minor cost reductions and some get boosts to their weapons, making them all a bit more exciting to use, but probably not enough to overcome the limitations of their slot.
The Stormblade and Praetor stand out a bit as both get a signifcant bump to their main guns, with the Stormblade going up a point of damage and the Praetor getting an extra D6 shots on the firetstorm mode. Shane: The Golden Boys come out mostly on top, which considering half of their unit choices are coming from this book, is quite important. Adrasite Spears remain unchanged and mostly garbage anyway. Sagittarum Guard [CORE] : Same points, but apparently the bolter half of their gun was a heavy bolter, because now it is 2 damage.
Nice buff, and considering they are my favorite troop unit, I am certainly not complaining. A welcome an unexpected change, in addition to the fact that the Solerite Gauntlet is now flat 2 damage fuck you D3 damage. Also the Adrathic option is slightly cheaper, so basically everything about Aquilon got better, except for the claw. Released, October Skaven Army Book 8th Edition Scribd. Warhammer 40k - Codex - Imperial Armour. Dark Eldar. Warhammer 40k - Codex - Chapter Approved Astra Militarum codex.
Uploaded by. Jeremy Mora. Used alongside Codex: Astra Militarum, these allow you to field certain legendary models in your games. Some datasheets found within this document contain keywords within angular brackets - rules for determining which keyword these can be replaced with can be found in Codex: Astra Militarum. Made up of innumerable billions of soldiers from a million different worlds, the Astra Militarum is, by sheer weight of numbers, the greatest army the galaxy has ever known.
For ten thousand years they have used their overwhelming numbers to crush the enemies of the Imperium Imperial Guard chest armor from Warhammer for cosplay Etsy. Warhammer Imperial Guard chest armor. Intro to Matched Play. Necromunday: Lost Zone Loot Caskets. Hammer of Math: Necromunda Ammo Checks. Infinity: The State of the Game Roundtable. Underworlds Warbands in Age of Sigmar: Harrowdeep. Content We Liked: November 21, Casual Friday: Into the Maelstrom.
Competitive Innovations in 9th: Liminal State. Competitive Innovations in 9th: Last Orders pt. Battlezone Mechanicum Terrain Datacards Review. Model Review: High Marshal Helbrecht.
White Dwarf Flashpoints Review. Rip and Tear!
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